Walker 2 is a comprehensive footstep and movement sound designer for film, video, and post-production, featuring a vast sample library, intuitive controls, and flexible layering.

Purpose and Scope
Walker 2 is a sound design tool from UVI built for creating realistic or stylized footsteps and movement sounds. It is designed for post-production professionals working in film, video, games, and other media. The instrument provides a broad palette of shoe types, surfaces, and clothing materials, allowing users to craft everything from everyday walking to fantastical creature movements.
The tool is powered by a library of over 45,000 samples, recorded to cover a wide array of scenarios. This includes regular and lift samples for added realism, as well as discrete recordings for slow, normal, and fast walking paces. The design emphasizes speed and efficiency, making it suitable for fast-paced sound design workflows where matching on-screen action is critical.
Key Capabilities and Content
Walker 2 offers 14 shoe types and 8 animal foot types, including paws, hooves, and talons. It also includes designed steps for creatures, robots, fire, metal, organic, rocks, water, and wood. The surface library comprises 32 options, such as carpet, concrete, wood, dirt, grass, glass, gravel, sand, tile, and stairs. A clothing section provides 24 materials, including jeans, leather, rain coats, silk, and winter parka.
The instrument supports discrete sub-layers for steps, surfaces, and clothing, allowing detailed control. For example, users can add step effects like buckles, lace squeaks, or water, and clothing sub-layers can include worn items like guns, backpacks, or chains. Falcon users can import their own samples, expanding the engine’s use beyond the included content.
Workflow and Controls
The interface is a clear single-panel design. Users browse elements via visual menus and adjust level, pitch, attack, decay, and randomness. There are four microphone options to audition different perspectives. A convolution reverb with 46 impulse responses helps place sounds in environments ranging from small rooms to large outdoor spaces.
Performance controls include speed, distance, velocity, and lift, enabling precise matching to on-screen action. Built-in effects like a 3-band EQ, compressor, and limiter round out the signal chain. The workflow is intended to be fast: find elements, tweak parameters, and perform steps in real time or via automation.
Practical Applications
Walker 2 is ideal for foley replacement, sound design for animation, and creature or robot footstep creation. Its extensive surface and shoe combinations suit both realistic and fantastical scenes. The included stairs and varied surfaces cover common needs, while the sub-layers allow fine detail such as adding a limp or a squeaky shoe.
The user sample support via Falcon enables custom sounds, making it flexible for unique projects. The instrument is best used in a DAW that supports Falcon or UVI Workstation, and is intended for those who need quick, controllable footstep design without extensive recording sessions.
Key features
- Over 45,000 samples
- 22 shoe and foot types
- 32 surfaces including stairs
- 24 clothing materials
- Discrete sub-layers for steps, surface, clothing
- Reverb with 46 impulse responses
- User sample support via Falcon
Best for
Walker 2 is for sound designers and post-production professionals who need fast, customizable footstep and movement sounds. It works well for film, TV, games, and animation, whether creating realistic foley or stylized creature effects, with the flexibility to import custom samples for unique productions.