Loud combines intensity, punch, balance, saturation, and multiband limiting into a single streamlined plugin for quickly adding density, tone shaping, and loudness to tracks, buses, and masters.

Purpose and Design
Loud is a single processing plugin that merges technologies from Zynaptiq’s INTENSITY 2, PUNCH, and BALANCE into one lean signal path. It adds density and heft, shapes tone, and increases loudness while preserving punch and presence. The minimalist chain uses just one filter bank, keeping CPU and latency low.
The interface is streamlined, with controls for MODE, TONE, and DRIVE. Dual algorithm configurations offer CLEAN and WARM options. A TONE control adaptively adjusts frequency response, and level-compensated monitoring supports accurate A/B comparisons. The plugin handles up to 16 channels for immersive workflows and uses 64-bit internal processing.
Key Capabilities
Loud combines several processing stages into one pass: it brings out detail and increases signal density, ensures impact survives limiting, adaptively pushes the frequency response toward Fletcher-Munson or A-weighted curves, applies feed-back multiband limiting, and adds a touch of saturation. This all happens in a single filter bank.
You can use it to beef up bass lines, make synths sit better, give acoustic guitars a tighter attack, level vocals, or generally rein in sounds. The plugin is effective even on tracks that are already optimized or heavily limited, often yielding extra punch and clarity.
Workflow Integration
Loud is designed for use across individual tracks, mix buses, and master chains. For tracks, insert it and adjust MODE, TONE, and DRIVE to taste. On buses, it gives a more compact, together sound without manual tuning of compression time constants, thresholds, or ratios—though you may adjust DRIVE when sources change.
On the master, it provides a free couple of dB and adds a color element. You can also jump-start a mix by placing it across all project tracks. In post and sound design, it makes sound effects and designed assets fuller, helping them cut through loud action scenes.
Practical Applications
For music production, use Loud on individual instruments or the master bus to add density and loudness while retaining punch. Mix engineers can apply it to buses for cohesion without extensive compressor tweaking. Sound designers and re-recording mixers can use it on location sound or designed assets to make them more full and present.
The plugin supports up to 16 channels, making it suitable for immersive workflows. Its low latency and CPU use allow for use across many tracks simultaneously. The CLEAN and WARM modes give you a quick tonal choice, and the TONE control shapes the response toward perceptual loudness curves.
Key features
- Combines INTENSITY 2, PUNCH, and BALANCE engines with multiband limiting and saturation
- Single filter bank processing for low latency and CPU usage
- Dual CLEAN and WARM algorithm configurations
- Adaptive TONE control for frequency response shaping
- Level-compensated monitoring (AGC) for A/B comparison
- Supports up to 16 channels for immersive audio
- 64-bit internal processing and fully vectorized GUI with zoom up to 200%
Best for
Best for mix and mastering engineers, producers, and sound designers who want a quick, all-in-one plugin to add density, tone shaping, and loudness while preserving punch. It excels on individual tracks, buses, and masters, and is especially useful in post-production for making assets cut through dense mixes.