Tenebrae is a dark, textural virtual instrument for MNDALA 2, built with artist SNAKES OF RUSSIA. It blends modular synths, analog subs, gritty drums, and processed bowed instruments into playable soundscapes with exclusive effect processors.

Dark Sonic Palette
Tenebrae emerges from a collaboration with artist Joseph Holiday, known as SNAKES OF RUSSIA, focusing on apocalyptic and gritty sound design. The instrument layers complex modular synth patches, heavy analog sub-basses, and noisy percussion, all processed through analog outboard gear and tape for an instant textural vibe. This creates a unique world of dirt and darkness, ideal for cinematic or experimental music.
The included sound sources range from analog synth leads and basses to exotic bowed instruments like a Cuban Cuatro, Turkish Kabak, and a vintage Ravanatha. These are supplemented with foley-based textures and percussion, many recorded with extended pitch range capabilities. This breadth provides a versatile toolkit for crafting dark, evolving soundscapes that stand out in any mix.
Key Sound Design Features
Tenebrae is powered by MNDALA 2, MNTRA’s acoustic synthesis engine, offering deep sound-shaping possibilities. It includes over 170 presets: 79 artist presets by SNAKES OF RUSSIA, plus 70 Elements and 27 Atelier presets. These presets are designed to showcase the instrument’s range, from evolving pads to rhythmic pulses, ready for immediate use.
Two exclusive effect processors are built in: BESTIAE, a destructive chain of filters, drive, and compression usable in parallel or series, and DIRTY BUCKETS, a bucket-brigade delay-based reverb. These effects model the artist’s signature signal chains, allowing for real-time dynamic shaping. The presets often incorporate these processors, enabling a wide spectrum of tonal colors.
Workflow and Performance
Tenebrae is designed for seamless integration into modern production workflows. As a plugin within MNDALA 2, it supports up to 13 round-robin variations per note for natural, realistic performances. The instrument is recorded at high resolution for detailed sound, and the interface allows for intuitive tweaking of filter envelopes, saturation, and effects on the fly.
The presets are grouped into categories like leads, basses, pads, and percussion, making it easy to navigate. For performance, many sounds respond to velocity and modulation, enabling expressive playing. The instrument is suitable for both studio composition and live use, allowing performers to morph between dark textures and rhythmic drones in real time.
Practical Applications
This instrument is best suited for film scoring, game audio, and dark electronic or ambient music. Its gritty, processed character excels in horror, thriller, or post-apocalyptic soundtracks. Use the bass presets for driving sequences, the pads for atmospheric layers, and the percussion for industrial rhythms. The bowed instruments add organic, unsettling textures.
For sound design, Tenebrae offers a rich palette to create unique drones, risers, and hits. The included effect processors allow for on-the-fly degradation, from subtle tape saturation to aggressive destruction. Whether crafting a cinematic score or experimental tracks, this instrument provides a cohesive, dark sonic identity that enhances any project requiring depth and grit.
Key features
- Over 170 presets including 79 artist presets
- 70 sound sources from analog and acoustic origins
- Two exclusive effect processors: BESTIAE and DIRTY BUCKETS
- Up to 13 round robins for realistic variations
- SSM-enabled samples for extended pitch range
- Recorded at high resolution (24-bit, up to 96 kHz)
- Runs as a VST3/AU plugin with M1 chip support
Best for
Best for composers and sound designers working in dark cinematic, horror, or experimental electronic music, seeking a gritty, processed palette of synths, basses, and bowed instruments. It excels at creating atmospheric drones, evolving textures, and rhythmic pulses, ideal for film, game, and ambient projects that demand a unique, apocalyptic character.